Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Saturday, May 19, 2007

Irene Au on User Experience

Listened to a talk delivered by Irene Au during Adaptive Path's Managing Experience (MX) Week in Feb 2007. I found the 45 minute podcast via IT Conversations.

I wanted to document the insights in a more readily accessible form, so I figured I might as well blog it.

Below are the quotes which really struck me because I think they are actually applicable even in areas outside of user experience management [minutes into the podcast]:

  • On collaboration. We don't want to risk having people operate in functional silos with all these hand-offs, because that's where you might lose the opportunity to innovate. [10:35]
  • On hiring. I often advocate for hiring T-shaped people; people who have deep expertise in one or more areas, but have broad interests and skills in related areas. [10.45]
  • On the "brand" of your team. Do fewer things really well, because ultimately it's the brand of the User Experience team. Do we want to be known as a "shop" where we service requests, or do we want to be known as a really high-end strategic asset to the company? The only way we can really get to the latter is to choose very carefully what kind of projects we engage in. [12:12]
  • On juggling projects and priorities. I do kind of see it as managing a financial portfolio, in that we want a percentage of projects that are near-term, practical, we're launching projects. Another part of the portfolio ought to be infrastructure, central efforts like style guides and design patterns. And another part that's more kinda blue-sky R&D, because it's important for the User Experience team to initiate projects and not just take orders and requests that the engineering or product management organizations are coming up with. [13:48]
  • On communication. Speak the right language to the right people. At Adaptive Path, it was speaking the language of finance to the people who write the checks. At Google, it's speaking the language of engineering: "Imagine a graph with a billion nodes, and you can write algorithms against that..." [17:04, Jeffrey Veen]
  • On meetings. The method or skill that we would all benefit the most from is Meeting Facilitation. If we did nothing but just learn how to better facilitate meetings, we would excel. [26:18, Peter]
  • On centralized vs. decentralized. Early in a company's life, it's better for user experience teams to be centrally organized and managed. The community is smaller than engineering and product management; it's cross-functional and requires expertise and talent from different areas, so it helps to have a centralized group where people can share best practices and communicate, to hone their methods and standards over time, so teams can stop reinventing the wheel and move to higher-end activities. But at the same time, user experience is often most effective when it's integrated with the product teams. You can overcome that when you're a centralized group by matrixing into the product areas, so you can get relationship building with the product teams and have deep expertise within a domain and still have ties back to a user experience community. [27:45]
  • On Google's centralization. Sergei will advocate -- we should be building features and not products. I think this is a reflection of the anti-silo thinking that is advocated there, where it's really not necessarily products that we're building, but it's experiences that are integrated that we should be building. When you have a company that thinks that way, it doesn't necessarily make sense to decentralize the user experience team. [30:58]
  • On creating Yahoo's Style Guide. There are three components to that. (1) Universal look and feel. When we built the style guide, we advocated for building consistency without uniformity. How do you message Yahoo as one company but not necessarily make the products uniform with each other? (2) Design pattern library. This was more around best practices for interaction design so we can stop reinventing the wheel. How many different ways can you invent a way to do pagination or editing a table? Let's come up with the best way and get past that, and if people want to iterate and innovate off of that, we can do that and feed it back into the pattern library. (3) The UI Code Library, which has now become the YUI library, which is available on the Yahoo developer network. It's a way to consistently implement those components, widgets, and modules, so that we can design not only more efficiently, but also create a more coherent experience across the network. [33:41]
  • Styling multiple products. It's important to find the elements that communicate everything as one family, but not necessarily make everything consistent for the sake of being consistent. [44:38]
A quick Google search also led me to Irene Au's Twitter account. Unfortunately, her updates are private.

Updated to add:
Jeffrey Veen also has a transcript of an earlier interview (Feb 2007) with Irene Au on his blog. Turns out he's been working on the new Google Analytics, which I was just checking out earlier today (talk about timing)! Jeff also has a Twitter account, in case you feel like following.

Friday, September 08, 2006

A Mark Of My Own

Sometimes inspiration comes from the strangest of places.

Never really felt a need to put my mark on anything before, but today I gave into the urge to create an avatar for my Twitter account. Since an avatar is only 48 x 48 pixels small, I figured I should be able to slap something together.

Since I don't have any real drawing skills, I turned to Powerpoint. Started with a simple capital letter M. Then scrolled through the fonts available on my PC and picked Script. Added periods before and after the letter, then used Word Art to shape the whole thing into a circle.

Figuring that less would be more, I chose one color for both the edges and the fill.

From there, I used good ol' Alt-PrintScreen to capture the image and paste it into MS Paint. Once in Paint, it was a simple matter to lower the letter M a bit, to create the impression that the dots are cradling it somehow.

The entire process took less than 10 minutes, including experimentation. Here's how the finished product looks:


I'm quite happy with it. :)

Thursday, September 07, 2006

Eye-Opener

I'm still a bit dizzy from flipping through five or six different books on typography and publication design today.

It was such an eye-opening experience because it made me realize just how little I know about the visual design a great document.

Heck, I didn't even know that professionals use grid systems to guide the layout of their pages, whether these be annual reports, newsletters, books, catalogs, or any other publication you can imagine.

I didn't realize that typography was such a rich topic, and that there can be so many things to understand about it.

I suppose if I were a journalism major all this might be old hat to me. But since I'm not, I find myself quite excited at the prospect of exploring yet another whole new world.

Why is there never enough time to explore all the interesting things that I manage to stumble across?!